This is kinda minor visual-wise but I finally managed to make the ramps and "vertical" movement to work on our Unity version. There are amazing tutorials out there about this but it took me a while to actually figure out and implement. Hooray!
These past days the theme of #pixel_dailies (at twitter) was #owl. We ended up missing the chance to post at the right time, but SURPRISE, we're posting it anyway! We have a whole place called "Owl's Village" after all, so of course we have owls to show! <3
Here's a small video to show you the progress we're making on the unity's version of FioTactics (which is the 'real' version). In this one you can see a units' panel, the unit detail's panel, and a bit of the world exploration :)