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Help us: New Monsters

12/01/2020 2:26 PM 43 18
Hi everyone, I'm thinking of adding new monsters to this 'beach' biome. Anyone got suggestions? Comment here! Feel free to add pictures of your ideas as well. I'll try to get the best/most common suggestions and make a pool of them after so we can decide :)
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Encounters (2)

11/20/2020 2:50 PM 30 0
Improving the encounter's "map generator". Now it'll correctly display sub-tiles, props and overlays! They're also larger now - and will grow even bigger for real battles :)
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11/18/2020 2:07 PM 81 3
Working on battle encounters. The idea is that when you move too close to an enemy, a battle will start using the area around that specific tile as the battleground. It's not done yet, but it'll getting there!
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Synced Movement

09/30/2020 3:58 PM 30 1
Still working on movement itself, I implemented some basic form of sync movement between players. When you move your character on the open world, the client sends your 'route' to the server, which in turns forwards it to all other players - and their client plays it as such.
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New Movement Script

09/25/2020 3:08 PM 54 4
I rewrote my movement script so I can now pump 'infinite' layers for different heights on the map - and the character controller will figure out by itself if it's possible to move from one tile to another, based on the height difference - right now it's configured with a 'jump 1' value in mind.
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04/11/2020 5:15 PM 125 6
We just passed this milestone (now we double it!) on our facebook page, and to celebrate we're releasing a still of the "class introduction" trailer/video (which is almost done) that we're making. For those with a good memory, the trailer's style is also works as a homage to the classic Final Fantasy Tactics!
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Up, up and away!

03/21/2020 6:05 PM 72 6
This is kinda minor visual-wise but I finally managed to make the ramps and "vertical" movement to work on our Unity version. There are amazing tutorials out there about this but it took me a while to actually figure out and implement. Hooray!